May 10, 2006, 04:37 PM // 16:37 | #1 |
Pre-Searing Cadet
Join Date: May 2006
Guild: Bison Lovers International
Profession: W/Mo
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Refund Points
Is the refund point system still in operation? The reason I ask is because I read somewhere that they should show up on one of the tabs in atrributes window.
They aren't shown in mine so I wondered if it had been phased out in an update. |
May 10, 2006, 04:38 PM // 16:38 | #2 |
Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: Grenths Rejects [GR]
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They dont exist anymore, you can change attributes freely now...but only in towns and such.
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May 10, 2006, 05:04 PM // 17:04 | #3 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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That said, ANet did goof it a little when they made the factions manual. To me it looks like they took a big chunk of the 'how the game works' section from the original manual, changed the images to factions images and went with it, cause the manual mentions refund points
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May 10, 2006, 07:04 PM // 19:04 | #4 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Yeah, the manual also leads you to believe that a MM can control a dozen or more minions, which you can no longer do.
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May 10, 2006, 07:59 PM // 19:59 | #5 |
Pre-Searing Cadet
Join Date: May 2006
Guild: Bison Lovers International
Profession: W/Mo
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That's awesome news, thanks guys!
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May 10, 2006, 10:53 PM // 22:53 | #6 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Yeah, however the MM change was only in the last couple weeks, refund points were removed from the game on Sept 7 of last year.
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May 11, 2006, 03:08 AM // 03:08 | #7 | |
Frost Gate Guardian
Join Date: Apr 2006
Location: Narnia
Guild: Twilight Saraphim [TS]
Profession: E/Me
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May 11, 2006, 05:32 AM // 05:32 | #8 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Like I and many others have said several times now, finding and fixing all the bugs in a program of this size and nature is impossible. There's just too many combinations and skills and characters as well as other things people can do to test them all. Look at it this way, with just Ritualist and Assassin skills available to you, no res sig, no cap sig, etc, just 150 skills, you have
150*149*148*147*146*145*144*143 = 211970764029024000 different skill bars, by different, I mean skill bar order divide by 8 to get the number of unique skill bars based on content, not order 26496345503628000 how long do you think it would take a group of 120 people to test that? Lets say it takes 30 seconds to test 1 bar. With 120 people, that's 240 skill bars / hour 26496345503628000 / 240 = 110401439598450 hours = 4600059983268.75 days = 12594277846 years (approx) Start adding more people and the time drops but the cost rises. Eventually you'll reach a point with a feasable amount of time, but you'll be employing roughly the 4 time the US population, (295734134 people), and you're still at 10 years time. And that's just to test the possible skill builds. Now obviously some builds are going to be junk as nobody will EVER use them, so the number would drop a bit more, but you get the point. |
May 11, 2006, 06:30 AM // 06:30 | #9 |
Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Yeah, but you forget that game companies only hire the best and brightest ner... folks, so in reality it only takes:
12594277846 years (approx) divided by (number of anime movies watched in the last year) = approx. 3.14 seconds |
May 11, 2006, 07:37 AM // 07:37 | #10 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Quote:
Yes. That's right. 42. Edit: Meh, confused this thread with another, but still... Good riddance to refund points! Last edited by Faer; May 11, 2006 at 08:11 AM // 08:11.. |
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May 11, 2006, 10:48 AM // 10:48 | #11 | |
Lion's Arch Merchant
Join Date: Jan 2006
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May 11, 2006, 11:03 AM // 11:03 | #12 | |
Pre-Searing Cadet
Join Date: Oct 2005
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Quote:
8 skills available for the first slot 7 " " 2nd " " 6 " " 3rd " " etc. Means you have to divide by 8! (8*7*6*5*4*3*2*1) not just 8. This means: 26496345503628000 becomes: 5257211409450 2 skill combinations per minute per person would mean: 1 person: 5257211409450/2 minutes 5257211409450/(2*60) hours 5257211409450/(2*60*24) days If we had 120 people: 5257211409450/(2*60*24*120) days ~ 42000 years significantly lower than 12 billion (~age of the universe :S) but still high in terms of lifetimes. |
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May 11, 2006, 11:16 AM // 11:16 | #13 | |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
No Mention of Refund Points... It even says... "You can adjust your attributes at any time as long as you are in a town or outpost.....If your warrior finds a great sword but you have pumped up his use of axes through Axe Mastery...You can simply go into any town or outpost and put those points in Swordsmanship" Rough quote there. |
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May 11, 2006, 11:19 AM // 11:19 | #14 | |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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Quote:
150C8 = 150!/142!8! = 150*149*148*147*146*145*144*143/(8*7*6*5*4*3*2*1) |
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May 11, 2006, 11:24 AM // 11:24 | #15 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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BTW, in the calculations (havent read all of yalls), some are erronously factoring in that placement on the skillbar matters - but placement on the skillbar has no barring - its WHAT skills are on the bar and what order USED in that makes the difference, not what order they appear on the bar.
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May 11, 2006, 12:30 PM // 12:30 | #16 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Actually, I did both, I did goof it in that it should have been 8! not 8 that I divided by. Besides, how dod you know that position has no bearing, perhaps cleave in skill bar position 7 can format your harddrive.
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May 11, 2006, 12:32 PM // 12:32 | #17 | |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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May 11, 2006, 12:44 PM // 12:44 | #18 | |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
To make it any different would require them to go back and change the core programming most probably, which is hardly ever touched in any game unless they make a core change in how the game plays. (You might not know, but most games have a "core" code that almost never changes, and all things like monster info, skill info, area info, etc are stored seperately so they are more easily changed without rewriting parts of the core file) And even if it was, it would be a direct action from someone on the team, you cant just mistakingly make Cleave in position 7 format the harddrive. Actually, the only time that bug could appear wtihout it being on propose, is when the game is actually already doing something to the hardrive, like uninstalling/etc (Now That bug HAS happened, games have been recalled because when uninstalled they bug and delete the entire C drive) Last edited by Former Ruling; May 11, 2006 at 12:50 PM // 12:50.. |
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